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	<title>The Buro Ltd</title>
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	<link>http://www.the-buro.com</link>
	<description>It&#039;s all good...</description>
	<lastBuildDate>Mon, 09 Aug 2010 18:19:23 +0000</lastBuildDate>
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		<title>Columba Systems Web App</title>
		<link>http://www.the-buro.com/?p=2272</link>
		<comments>http://www.the-buro.com/?p=2272#comments</comments>
		<pubDate>Mon, 09 Aug 2010 18:17:02 +0000</pubDate>
		<dc:creator>sigh jones</dc:creator>
				<category><![CDATA[Latest Work]]></category>
		<category><![CDATA[Web Design]]></category>
		<category><![CDATA[CSS]]></category>
		<category><![CDATA[Website]]></category>

		<guid isPermaLink="false">http://www.the-buro.com/?p=2272</guid>
		<description><![CDATA[Just completed this design and build for Columba Systems. They provide sophisticated calendar systems to the financial markets. We did a UI study and put the all our info into designing a new interface and user journey.]]></description>
			<content:encoded><![CDATA[<p>Just completed this design and build for Columba Systems. They provide sophisticated calendar systems to the financial markets. We did a UI study and put the all our info into designing a new interface and user journey.</p>
<p><a href="http://www.the-buro.com/ContentUploads/2010/08/Columba_Details.jpg"><img class="alignnone size-medium wp-image-2268" title="Columba_Details" src="http://www.the-buro.com/ContentUploads/2010/08/Columba_Details-589x679.jpg" alt="" width="589" height="679" /></a></p>
<p><a href="http://www.the-buro.com/ContentUploads/2010/08/Columba_Dayview.jpg"><img class="alignnone size-medium wp-image-2267" style="margin-right: 10px;" title="Columba_Dayview" src="http://www.the-buro.com/ContentUploads/2010/08/Columba_Dayview-589x679.jpg" alt="" width="282" height="326" /></a><a href="http://www.the-buro.com/ContentUploads/2010/08/PortfolioDARK3.jpg"><img class="alignnone size-medium wp-image-2271" style="margin-left: 10px;" title="Columba_PortfolioDARK3" src="http://www.the-buro.com/ContentUploads/2010/08/PortfolioDARK3-589x679.jpg" alt="" width="282" height="326" /></a><br />
<span id="more-2272"></span><br />
<a href="http://www.the-buro.com/ContentUploads/2010/08/PortfolioDARK3_tabs_on.jpg"><img class="alignnone size-medium wp-image-2270" style="margin-right: 10px; margin-top: 10px; margin-bottom: 10px;" title="Columba_PortfolioDARK3_tabs_on" src="http://www.the-buro.com/ContentUploads/2010/08/PortfolioDARK3_tabs_on-589x679.jpg" alt="" width="282" height="326" /></a><a href="http://www.the-buro.com/ContentUploads/2010/08/Columba_weekview.jpg"><img class="alignnone size-medium wp-image-2269" style="margin-left: 10px; margin-top: 10px; margin-bottom: 10px;" title="Columba_weekview" src="http://www.the-buro.com/ContentUploads/2010/08/Columba_weekview-589x679.jpg" alt="" width="282" height="326" /></a></p>
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		<item>
		<title>The Circle of Influence</title>
		<link>http://www.the-buro.com/?p=2263</link>
		<comments>http://www.the-buro.com/?p=2263#comments</comments>
		<pubDate>Mon, 09 Aug 2010 17:53:20 +0000</pubDate>
		<dc:creator>sigh jones</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.the-buro.com/?p=2263</guid>
		<description><![CDATA[ice piece over on www.99percent.com about &#8216;The Circle of Influence&#8217; The author and leadership guru Stephen Covey encourages us to only focus on concerns that we have control over. He outlines the “circle of concerns” as all of the stuff that worries us – and then a smaller “circle of influence” (within the larger “circle [...]]]></description>
			<content:encoded><![CDATA[<p><img title="Daily Drop Cap by Jessica Hische" src="http://jhische.com/dailydropcap/N-7-cap.png" alt="N" align="left" /> ice piece over on <strong>www.99percent.com</strong> about &#8216;The Circle of Influence&#8217;<br />
The author and leadership guru Stephen Covey encourages us to only focus on concerns that we have control over. He outlines the “circle of concerns” as all of the stuff that worries us – and then a smaller “circle of influence” (within the larger “circle of concerns”) that only contains stuff that we can actually control.His point, of course, is that we should only spend our energy on stuff that we can do something about. Focus only on problems that lie within your “circle of influence.”<br />
<span id="more-2263"></span>Easy to say, HARD TO DO! As creative people, our passion for our work makes it more difficult to worry selectively. Why? The more passionate you are, the more protective and perfection-driven you become. Any concern becomes exaggerated just based on your beautiful vision being obstructed. Regardless of whether or not you have influence, you will want to tackle every problem as it emerges.</div>
<div>This tendency is dangerous. Your energy becomes fractured as you start to obsess over details and situations that are beyond your control. Ultimately, your ideas and projects suffer.</div>
<div><strong><br />
When faced with a problem, here are a few questions that all creative leaders should ask themselves:</strong></div>
<div><strong> </strong></div>
<div><strong>Is this REALLY in your circle of influence?</strong></div>
</div>
<div>Many designers will argue with printers over an error that was made during production. Most of the time, the error can be fixed. But sometimes, due to a hard deadline, resources, and the limitations of the machinery, ink, and paper, the right answer is to work around the error. Rather than obsess, time is better spent on changes that can still be made. Nevertheless, many projects suffer because a concern OUTSIDE of the circle of influence becomes the center of attention. The best practice here is to ask yourself, “what is the percentage likelihood that this problem can be reversed with further discussion?” If the chance of resolution is less than 10% then you need to cut your losses! Yes, attaining your perfect vision is nice, but not at the expense of maintaining momentum.</div>
<div>
<div><strong><br />
Is this even WORTH your influence?</strong></div>
<div>If you can focus on just the “circle of influence,” then you’re in good shape! But this doesn’t necessarily mean solving every problem. You have limited energy. Challenge your judgments on whether or not these concerns are really worthy of your time. Perhaps it is a concern about a competitor. While you could spend time and advertising dollars to quell your anxiety, perhaps the right answer is to focus on your own customers instead? Just because you can fix something doesn’t necessarily mean you should.</div>
<div><strong><br />
If you can’t delineate your “circle of influence,” get help.</strong></div>
<div>Often times you’ll find yourself unsure of whether or not an item is under your control. A number of internet entrepreneurs I know lament when they find another site copying their design or marketing. The new entrepreneurs become angry and retaliatory, firing off multiple emails and discussing to no end.  In contrast, the more experienced entrepreneurs understand that the back-and-forth that will ensue will simply waste their energy without much to show for it. If you’re too immersed in a problem to be objective, get some perspective from those around you!</div>
</div>
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		<item>
		<title>Equalities Website</title>
		<link>http://www.the-buro.com/?p=2251</link>
		<comments>http://www.the-buro.com/?p=2251#comments</comments>
		<pubDate>Mon, 02 Aug 2010 14:00:23 +0000</pubDate>
		<dc:creator>sigh jones</dc:creator>
				<category><![CDATA[Latest Work]]></category>
		<category><![CDATA[Web Design]]></category>
		<category><![CDATA[CSS]]></category>
		<category><![CDATA[Equalites]]></category>
		<category><![CDATA[Website]]></category>

		<guid isPermaLink="false">http://www.the-buro.com/?p=2251</guid>
		<description><![CDATA[We finished this site about a year ago, but we haven&#8217;t been able to display it for one reason or another. In fact it still hasn&#8217;t gone live&#8230; but we&#8217;re very proud of it and wanted to show it off&#8230; so take the chance to view it.! You can visit the working version here: LINK]]></description>
			<content:encoded><![CDATA[<p>We finished this site about a year ago, but we haven&#8217;t been able to display it for one reason or another. In fact it still hasn&#8217;t gone live&#8230; but we&#8217;re very proud of it and wanted to show it off&#8230; so take the chance to view it.! You can visit the working version here: <a href="http://www.the-buro.com/ClientFiles/EHRC" target="_blank">LINK</a></p>
<p><a href="http://www.the-buro.com/ContentUploads/2010/08/e1.jpg"><img class="alignnone size-medium wp-image-2253" title="e1" src="http://www.the-buro.com/ContentUploads/2010/08/e1-589x548.jpg" alt="" width="589" height="548" /></a></p>
<p><a href="http://www.the-buro.com/ContentUploads/2010/08/e2.jpg"><img class="alignnone size-medium wp-image-2254" style="margin: 10px;" title="e2" src="http://www.the-buro.com/ContentUploads/2010/08/e2-589x548.jpg" alt="" width="254" height="237" /></a><a href="http://www.the-buro.com/ContentUploads/2010/08/e3.jpg"><img class="alignnone size-medium wp-image-2255" style="margin: 10px 10px 10px 50px;" title="e3" src="http://www.the-buro.com/ContentUploads/2010/08/e3-589x548.jpg" alt="" width="254" height="237" /></a></p>
<p><a href="http://www.the-buro.com/ContentUploads/2010/08/e4.jpg"><img class="alignnone size-medium wp-image-2256" style="margin: 10px;" title="e4" src="http://www.the-buro.com/ContentUploads/2010/08/e4-589x548.jpg" alt="" width="254" height="237" /></a><a href="http://www.the-buro.com/ContentUploads/2010/08/e5.jpg"><img class="alignnone size-medium wp-image-2257" style="margin: 10px; margin-left: 50px;" title="e5" src="http://www.the-buro.com/ContentUploads/2010/08/e5-589x548.jpg" alt="" width="254" height="237" /></a></p>
<p><a href="http://www.the-buro.com/ContentUploads/2010/08/e6.jpg"><img class="alignnone size-medium wp-image-2258" title="e6" src="http://www.the-buro.com/ContentUploads/2010/08/e6-589x548.jpg" alt="" width="589" height="548" /></a></p>
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		<title>Daily Drop Caps by Jessica Hische</title>
		<link>http://www.the-buro.com/?p=2213</link>
		<comments>http://www.the-buro.com/?p=2213#comments</comments>
		<pubDate>Tue, 15 Jun 2010 11:14:23 +0000</pubDate>
		<dc:creator>sigh jones</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[daily drop cap]]></category>
		<category><![CDATA[Jessica Hische]]></category>

		<guid isPermaLink="false">http://www.the-buro.com/?p=2213</guid>
		<description><![CDATA[ou may of noticed some lovely drop caps floating around this site&#8230; They&#8217;re all down to the hugely talented Jessica Hische. Many thanks to her. You can visit her site at http: www.jessicahische.com or visit her Daily Drop Cap website at: http://www.dailydropcap.com]]></description>
			<content:encoded><![CDATA[<p><img src="http://jhische.com/dailydropcap/Y-6-cap.png" title="Daily Drop Cap by Jessica Hische" align="left" alt="Y"/>ou may of noticed some lovely drop caps floating around this site&#8230; They&#8217;re all down to the hugely talented Jessica Hische. Many thanks to her. You can visit her site at http: <a href="http://www.jessicahische.com" target="_blank">www.jessicahische.com</a> or visit her Daily Drop Cap website at: <a href="http://" target="_blank">http://www.dailydropcap.com</a></p>
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		<title>Personal Projects &#8211; Why they&#8217;re important</title>
		<link>http://www.the-buro.com/?p=2182</link>
		<comments>http://www.the-buro.com/?p=2182#comments</comments>
		<pubDate>Thu, 03 Jun 2010 11:54:28 +0000</pubDate>
		<dc:creator>sigh jones</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.the-buro.com/?p=2182</guid>
		<description><![CDATA[Great article over on Design Shack&#8230; Thought we&#8217;d share&#8230; Working for other people can be a horrible way to spend your life. ven if you’re doing something that you love, doing it 40+ hours per week for other people has a tendency to ruin the appeal. One way to ease this problem is to create [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Great article over on Design Shack&#8230; Thought we&#8217;d share&#8230;</strong></p>
<p><span style="color: #999999;">Working for other people can be a horrible way to spend your life.</span></p>
<p><img src="http://jhische.com/dailydropcap/E-5-cap.png" title="Daily Drop Cap by Jessica Hische" align="left" alt="E"/>ven if you’re doing something that you love, doing it 40+ hours per week for other people has a tendency to ruin the appeal. One way to ease this problem is to create and maintain personal side projects. Below we’ll discuss why this proves true.<br />
<span id="more-2182"></span><br />
<span style="color: #999999;">What is a Personal Project?</span></p>
<p>A personal project is something that you can consider 100% your own (or at least 50% if you bring in a partner). It’s something that you create and take on for no one but you. As the common thread that binds the readers of this site together is a love for design, we’ll assume that the project would be design related.</p>
<p>A design related personal project can take any number of forms, big or small. It can be something small like designing an online portfolio, starting a blog or building a personal brand, or something larger like starting your own company or creating the next big thing in web 2.0.</p>
<p>The key is not so much what you do, but that you do something, or even many things.</p>
<p><span style="color: #999999;">The Appeal of Personal Projects</span></p>
<p>As you decide what sort of personal project you should undertake, remember that it should be something that you can get excited about. Something to keep you awake a little at night, to get your brain pumping with fresh ideas and new possibilities. The point here is to find something that will help you rediscover your love of design, not as a profession, but as a hobby or even a passion.</p>
<p>Burnout is something that hits every designer at some point. Being forcefully creative as a way to pay the bills can be mentally exhausting and eventually results in you feeling like you’ve got no creativity left. This is the result of teaching your brain to literally loathe creativity. You begin to associate it with mandatory work and the daily grind.</p>
<p>Creativity should add awe to your world, make life more bearable, and provide you with a fundamentally more enjoyable way to view your existence. That may seem a little abstract or high-minded, but it’s a much more pleasant view than the utilitarian method of being creative simply to earn a paycheck.</p>
<p>The key here is to stop ruining your talent by using it exclusively at work. Instead, channel it through activities that can actually make you happy.</p>
<p><span style="color: #999999;">I Have No Time for a Personal Project!</span></p>
<p>To put it bluntly: bull. One of the best things about doing something personal is that you can go at your own pace, even if that only means spending tiny bits of time on it here and there.</p>
<p>The absolute hardest thing to do is not to find time to keep your personal project going, but to take that first step to actually begin doing anything real at all. Once you have that first victory, however small, the momentum feels good and keeps you going.</p>
<p>Avoid thinking about a personal project as another thing on your professional todo list. This is tantamount to simply taking on more work and will get you no where. Instead, categorize this project under “free time.” Put it up there with starting that novel you’ve been wanting to read and catching a ball game on a weekend. Remember that the way you approach this psychologically will completely decide the overall effectiveness of the exercise. Keep it positive and keep it fun!</p>
<p>As living examples, take the two guys that run this site: David Appleyard and myself. We work together on a number of websites and professional endeavors. We’re both up to our ears in work and share the kind of twisted personality that responds to such a crisis by piling on even more.</p>
<p>Despite the fact that our professional commonalities would provide us no end to current work-related topics, whenever we have any communication beyond a brief email, we discuss crazy new ideas and personal projects. When I really stop to think about it, I realize that I have no time to take on anything extra. However, I also realize that if I don’t have anything new to tackle I’ll quickly become mentally stagnant.</p>
<p>I therefore choose to ignore time constraints and find a way to devote time to enough new endeavors to keep my brain from realizing that what I do every day is actually work instead of a mixture of original and regular activities that I simply enjoy.</p>
<p><span style="color: #999999;">Profitability</span></p>
<p>Whether or not a personal project should be profitable depends on what you’re really looking for from it. My background in business forces profitability to be a key component in everything that I think up (your driver could be something else entirely).</p>
<p>I find that the potential for profitability is a huge factor in the enjoyment I get out of my personal projects. Call me a crazy capitalist, but really I like to constantly consider new means of making an income.</p>
<p>I had a more than full-time design job when I starting writing for blogs such as this one. Despite the fact that I had zero extra time, I began giving up a little sleep to do something new that allowed me to hone my skill as a writer while actually getting paid to engage in what I considered to be a fun hobby.</p>
<p>Before long I had so many new opportunities that client-based design work has had to take a back seat and writing has become my new full-time career.</p>
<p>My advice to you is to find a side project that helps build a marketable talent or product. Find things that you enjoy learning about and doing that can actually make you money someday (why not have your cake and eat it too?). There are far too many incredibly talented people in the world that can’t pay the rent because they lack this key insight.</p>
<p>The world doesn’t need more starving artists. It needs more pioneers like Collis Ta’eed and Vitaly Friedman who took the time to work on side projects that had a high potential for profitability. These endeavors not only led to personal fulfillment for their founders, they rocked the design world by presenting us all with new ideas and possibilities for furthering our own careers.</p>
<p><span style="color: #999999;">Closing Thoughts</span></p>
<p>I’ll conclude by encouraging you one last time to stop creating lists of reasons you can’t start a personal project. Instead, channel all of that thought into actively seeking out something beneficial that you can spend your free time on.</p>
<p>Your goal should be finding something that is exciting and personally fulfilling. Start a project that you’ll actually enjoy spending time on and can help you regain your love for creativity.</p>
<p>Finally, don’t ever make the mistake of thinking that there is a trade off between fulfilling personal projects and profitability. Marketability and enjoyability are not opposites, they are a recipe for success!</p>
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		<title>New Photography Book Project</title>
		<link>http://www.the-buro.com/?p=2174</link>
		<comments>http://www.the-buro.com/?p=2174#comments</comments>
		<pubDate>Wed, 26 May 2010 16:17:11 +0000</pubDate>
		<dc:creator>sigh jones</dc:creator>
				<category><![CDATA[Self Initiated]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[Photography]]></category>
		<category><![CDATA[Print]]></category>

		<guid isPermaLink="false">http://www.the-buro.com/?p=2174</guid>
		<description><![CDATA[We&#8217;re putting together our first book of photography which we&#8217;ll be sending out to select clients and friends when it&#8217;s finished.]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re putting together our first book of photography which we&#8217;ll be sending out to select clients and friends when it&#8217;s finished.</p>
<p><a href="http://www.the-buro.com/ContentUploads/2010/05/IMG_1163.jpg"><img class="alignnone size-medium wp-image-2173" style="margin: 3px;" title="IMG_1163" src="http://www.the-buro.com/ContentUploads/2010/05/IMG_1163-589x589.jpg" alt="" width="191" height="191" /></a><a href="http://www.the-buro.com/ContentUploads/2010/05/IMG_1162.jpg"><img class="alignnone size-medium wp-image-2172" style="margin: 0px;" title="IMG_1162" src="http://www.the-buro.com/ContentUploads/2010/05/IMG_1162-589x601.jpg" alt="" width="191" height="195" /></a><a href="http://www.the-buro.com/ContentUploads/2010/05/IMG_1161.jpg"><img class="alignnone size-medium wp-image-2171" style="margin: 3px;" title="IMG_1161" src="http://www.the-buro.com/ContentUploads/2010/05/IMG_1161-589x589.jpg" alt="" width="191" height="191" /></a></p>
<p><a href="http://www.the-buro.com/ContentUploads/2010/05/IMG_1160.jpg"><img class="alignnone size-medium wp-image-2170" style="margin-left: 50px;" title="IMG_1160" src="http://www.the-buro.com/ContentUploads/2010/05/IMG_1160-589x441.jpg" alt="" width="212" height="159" /></a><a href="http://www.the-buro.com/ContentUploads/2010/05/IMG_1159.jpg"><img class="alignnone size-medium wp-image-2169" style="margin-left: 40px;" title="IMG_1159" src="http://www.the-buro.com/ContentUploads/2010/05/IMG_1159-589x441.jpg" alt="" width="212" height="159" /></a><a href="http://www.the-buro.com/ContentUploads/2010/05/IMG_1158.jpg"><img class="alignnone size-medium wp-image-2168" style="margin: 10px 46px;" title="IMG_1158" src="http://www.the-buro.com/ContentUploads/2010/05/IMG_1158-589x491.jpg" alt="" width="471" height="393" /></a><a href="http://www.the-buro.com/ContentUploads/2010/05/IMG_1157.jpg"><img class="alignnone size-medium wp-image-2167" style="margin: 10px 46px;" title="IMG_1157" src="http://www.the-buro.com/ContentUploads/2010/05/IMG_1157-589x305.jpg" alt="" width="471" height="244" /></a></p>
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		<title>Logo Development 2</title>
		<link>http://www.the-buro.com/?p=2162</link>
		<comments>http://www.the-buro.com/?p=2162#comments</comments>
		<pubDate>Wed, 28 Apr 2010 18:39:32 +0000</pubDate>
		<dc:creator>sigh jones</dc:creator>
				<category><![CDATA[Graphics and Illustration]]></category>
		<category><![CDATA[Latest Work]]></category>
		<category><![CDATA[Brand]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[Illustration]]></category>
		<category><![CDATA[Logo]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://www.the-buro.com/?p=2162</guid>
		<description><![CDATA[Some more logo work for Top Slection. We just can&#8217;t stop with the ideas&#8230;]]></description>
			<content:encoded><![CDATA[<p>Some more logo work for Top Slection. We just can&#8217;t stop with the ideas&#8230;</p>
<p><a href="http://www.the-buro.com/ContentUploads/2010/04/ts6.jpg"><img class="alignnone size-medium wp-image-2161" title="ts6" src="http://www.the-buro.com/ContentUploads/2010/04/ts6-589x750.jpg" alt="" width="589" height="750" /></a><br />
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<a href="http://www.the-buro.com/ContentUploads/2010/04/t5.jpg"><img class="alignnone size-medium wp-image-2159" title="NewTSLogoscs3" src="http://www.the-buro.com/ContentUploads/2010/04/t5-589x529.jpg" alt="" width="247" height="222" /></a><a href="http://www.the-buro.com/ContentUploads/2010/04/ts1.jpg"><img class="alignnone size-medium wp-image-2158" title="NewTSLogoscs3" src="http://www.the-buro.com/ContentUploads/2010/04/ts1-589x520.jpg" alt="" width="247" height="218" /></a><br />
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		<title>Random facts about the Buro</title>
		<link>http://www.the-buro.com/?p=2152</link>
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		<pubDate>Wed, 28 Apr 2010 09:15:17 +0000</pubDate>
		<dc:creator>sigh jones</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[daytum]]></category>

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		<description><![CDATA[r maybe not so random if you&#8217;re paying us to do some work for you. We have come across a cool little app called Daytum. It lets you visualise any data you input, so in an effort to be a little more transparent we decided to put the studios activites into it and let our [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://jhische.com/dailydropcap/O-4-cap.png" title="Daily Drop Cap by Jessica Hische" align="left" alt="O"/>r maybe not so random if you&#8217;re paying us to do some work for you. We have come across a cool little app called Daytum. It lets you visualise any data you input, so in an effort to be a little more transparent we decided to put the studios activites into it and let our clients know its there&#8230; and see what we&#8217;re up to. After all, in these post &#8220;expenses for MP&#8217;s scandal&#8221; times, a little more honesty might go a long way..! You can view the data here: <a title="Buro Daytum Info" href="http://daytum.com/theburo" target="_blank">http://daytum.com/theburo</a></p>
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		<title>Photographic works</title>
		<link>http://www.the-buro.com/?p=2128</link>
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		<pubDate>Tue, 13 Apr 2010 12:07:56 +0000</pubDate>
		<dc:creator>sigh jones</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Self Initiated]]></category>
		<category><![CDATA[exhibition]]></category>
		<category><![CDATA[photgraphy]]></category>

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		<description><![CDATA[ere at the Casa Del Buro, we like to play about in a sandpit of paint and and crayons (when we have time) and the fruits of that mash up have produced a piece for an exhibition at the Chelsea Arts Club over in, er&#8230;. Chelsea. Let us know what you think..]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.the-buro.com/ContentUploads/2010/04/Modern1b.jpg"><img class="alignnone size-medium wp-image-2127" title="Modern1b" src="http://www.the-buro.com/ContentUploads/2010/04/Modern1b-589x104.jpg" alt="" width="589" height="104" /></a><br />
<img src="http://jhische.com/dailydropcap/H-1-cap.png" title="Daily Drop Cap by Jessica Hische" align="left" alt="H"/>ere at the Casa Del Buro, we like to play about in a sandpit of paint and and crayons (when we have time) and the fruits of that mash up have produced a piece for an exhibition at the Chelsea Arts Club over in, er&#8230;. Chelsea. Let us know what you think..</p>
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		<title>UX Design</title>
		<link>http://www.the-buro.com/?p=2119</link>
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		<pubDate>Thu, 08 Apr 2010 09:54:37 +0000</pubDate>
		<dc:creator>sigh jones</dc:creator>
				<category><![CDATA[Blog]]></category>

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		<description><![CDATA[his is pretty interesting&#8230; thought we&#8217;d post it and add a bit more to it.. as we are as opinionated as the next studio&#8230; (sometimes..) 5 Guiding Principles for Experience Designers 1. Understand the underlying problem before attempting to solve it Your work should have purpose—addressing actual, urgent problems that people are facing. Make sure [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://jhische.com/dailydropcap/T-5-cap.png" title="Daily Drop Cap by Jessica Hische" align="left" alt="T"/>his is pretty interesting&#8230; thought we&#8217;d post it and add a bit more to it.. as we are as opinionated as the next studio&#8230; (sometimes..)</p>
<p><strong>5 Guiding Principles for Experience Designers</strong></p>
<p><span style="color: #999999;">1. Understand the underlying problem before attempting to solve it</span></p>
<p>Your work should have purpose—addressing actual, urgent problems that people are facing. Make sure that you can clearly articulate the core of the issue before spending an ounce of time on developing the design. The true mark of an effective designer is the ability to answer &#8220;why?&#8221;. Don&#8217;t waste your time solving the wrong problems.<br />
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<span style="color: #999999;">2. Don&#8217;t hurt anyone</span></p>
<p>It is your job to protect people and create positive experiences. At the very minimum you must ensure that you do not cause any pain. The world is filled with plenty of anguish—make your life goal not to add to it.</p>
<p><span style="color: #999999;">3. Make things simple and intuitive</span></p>
<p>Leave complexity to family dynamics, relationships, and puzzles. The things you create should be easy to use, easy to learn, easy to find, and easy to adapt. Intuition happens outside of conscious reasoning, so by utilizing it you are actually reducing the tax on people&#8217;s minds. That will make them feel lighter and likely a lot happier.</p>
<p><span style="color: #999999;">4. Acknowledge that the user is not like you</span></p>
<p>What&#8217;s obvious to you isn&#8217;t necessarily obvious to someone else. Our thought processes and understanding of the world around us are deeply affected by our genetics, upbringing, religious and geographical culture, and past experiences. There is a very small likelihood that the people you are designing for have all the distinctive qualities that make you you. Don&#8217;t assume you innately understand the needs of your customers. How many people do you think truly understand what it feels like to be you?</p>
<p><span style="color: #999999;">5. Have empathy</span></p>
<p>Empathy is the ability to understand and share another person&#8217;s perspective and feelings. Step outside your box and try really hard to understand the world from another person&#8217;s point of view. Go out of your way to identify with their needs. If certain things just don&#8217;t make sense to you, ask more questions. Ask as many questions as you need to until you finally understand. When you really get what makes people tick and why they do what they do, you&#8217;ll have a much easier time going to bat to make their lives better. If you aren&#8217;t trying to make people&#8217;s lives better, what are you even doing here?</p>
<p><strong><span style="color: #000000;">20 Guiding Principles for Experience Design</span></strong></p>
<p><span style="color: #999999;">1. Stay out of people&#8217;s way</span></p>
<p>When someone is trying to get something done, they&#8217;re on a mission. Don&#8217;t interrupt them unnecessarily, don&#8217;t set up obstacles for them to overcome, just pave the road for an easy ride. Your designs should have intentional and obvious paths, and should allow people to complete tasks quickly and freely.</p>
<p><span style="color: #999999;">2. Present few choices</span></p>
<p>The more choices a person is presented with, the harder it is for them to choose. This is what Barry Schwartz calls The Paradox of Choice. Remove the &#8220;nice to haves&#8221; and focus instead of the necessary alternatives a person needs to make in order to greatly impact the outcome.</p>
<p><span style="color: #999999;">3. Limit distractions</span></p>
<p>It&#8217;s a myth that people can multitask. Short of chewing gum while walking, people can&#8217;t actually do two things simultaneously; they end up giving less attention to both tasks and the quality of the interaction suffers. An effective design allows people to focus on the task at hand without having their attention diverted to less critical tasks. Design for tasks to be carried out consecutively instead of concurrently in order to keep people in the moment.</p>
<p><span style="color: #999999;">4. Group related objects near each other</span></p>
<p>Layout is a key ingredient to creating meaningful and useful experiences. As a person scans a page for information, they form an understanding about what you can do for them and what they can do for themselves using your services. To aid in that learning process, and to motivate interaction, don&#8217;t force people to jump back and forth around disparate areas in order to carry out a single task. The design should be thoughtfully organized with related features and content areas appropriately chunked, and…</p>
<p><span style="color: #999999;">5. Create a visual hierarchy that matches the user&#8217;s needs</span></p>
<p>…by giving the most crucial elements the greatest prominence. &#8220;Visual hierarchy&#8221; is a combination of several dimensions to aid in the processing of information, such as color, size, position, contrast, shape, proximity to like items, etc. Not only must a page be well organized so that it&#8217;s easy to scan, but the prioritization of information and functionality ought to mimic real world usage scenarios. Don&#8217;t make the most commonly used items the furthest out of reach.</p>
<p><span style="color: #999999;">6. Provide strong information scent</span></p>
<p>People don&#8217;t like to guess. When they click around your site or product, they aren&#8217;t doing so haphazardly; they&#8217;re trying to follow their nose. If what they find when they get there isn&#8217;t close to what they predicted, chances are they&#8217;re going to give up and go elsewhere. Make sure that you use clear language and properly set expectations so that you don&#8217;t lead people down the wrong path.</p>
<p><span style="color: #999999;">7. Provide signposts and cues</span></p>
<p>Never let people get lost. Signposts are one of the most important elements of any experience, especially one on the web where there are an infinite number of paths leading in all directions. The design should keep people aware of where they are within the overall experience at all times in a consistent and clear fashion. If you show them where they came from and where they&#8217;re going, they&#8217;ll have the confidence to sit back and relax and enjoy the ride.</p>
<p><span style="color: #999999;">8. Provide context</span></p>
<p>Context sets the stage for a successful delivery. By communicating how everything interrelates, people are much more likely to understand the importance of what they&#8217;re looking at. Ensure that the design is self-contained and doesn&#8217;t break people out of the experience except for when it&#8217;s entirely necessary to communicate purpose.</p>
<p><span style="color: #999999;">9. Avoid jargon</span></p>
<p>Remember that the experience is about them (the customer), not you (the business). Like going to a foreign country and expecting the lady behind the counter to understand English, it&#8217;s just as rude to talk to your visitors using lingo that&#8217;s internal to your company or worse, expressions you made up to seem witty. Be clear, kind and use widely understood terminology.</p>
<p><span style="color: #999999;">10. Make things efficient</span></p>
<p>A primary goal of experience design is to make things efficient for the human before making things efficient for the computer. Efficiency allows for productivity and reduced effort, and a streamlined design allows more to get done in the same amount of time. Creating efficiency demonstrates a great deal of respect for your customers, and they&#8217;ll be sure to notice.</p>
<p><span style="color: #999999;">11. Use appropriate defaults</span></p>
<p>Providing preselected or predetermined options is one of the ways to minimize decisions and increase efficiency. But choose wisely: if you assign the defaults to the wrong options (meaning that the majority of people are forced to change the selection), you&#8217;ll end up creating more stress and processing time.</p>
<p><span style="color: #999999;">12. Use constraints appropriately</span></p>
<p>Preventing error is a lot better than just recovering from it. If you know ahead of time that there are certain restrictions on data inputs or potential dead ends, stop people from going down the wrong road. By proactively indicating what is not possible, you help to establish what is possible, and guide people to successful interactions. But make sure the constraints are worthwhile—don&#8217;t be overly cautious or limiting when it&#8217;s just to make things easier for the machine.</p>
<p><span style="color: #999999;">13. Make actions reversible</span></p>
<p>There is no such thing as a perfect design. No one and nothing can prevent all errors, so you&#8217;re going to need a contingency plan. Ensure that if people make mistakes (either because they misunderstood the directions or mistyped or were misled by you), they are able to easily fix them. Undo is probably the most powerful control you can give a person—if only we had an undo button in life.</p>
<p><span style="color: #999999;">14. Reduce latency</span></p>
<p>No one likes to wait. Lines suck. So do delays in an interface. Do whatever you can to respond to people&#8217;s requests quickly or else they&#8217;ll feel like you aren&#8217;t really listening. And if they really have to wait…</p>
<p><span style="color: #999999;">15. Provide feedback</span></p>
<p>…tell them why they&#8217;re waiting. Tell them that you&#8217;re working. Tell them you heard them and offer the next step along their path. Design is not a monologue, it&#8217;s a conversation.</p>
<p><span style="color: #999999;">16. Use emotion</span></p>
<p>Ease of use isn&#8217;t the only measure of a positive user experience; pleasurably is just as important. Something can be dead simple, but if it&#8217;s outrageously boring or cold it can feel harder to get through. Designs should have flourishes of warmth, kindness, whimsy, richness, seduction, wit—anything that incites passion and makes the person feel engaged and energized.</p>
<p><span style="color: #999999;">17. Less is more</span></p>
<p>This isn&#8217;t necessarily about minimalism, but it is important to make sure that everything in the design has a purpose. Some things are purely functional; other things are purely aesthetic. But if they aren&#8217;t adding to the overall positivity of the experience, then take it out. Reduce the design to the necessary fundamentals and people will find it much easier to draw themselves in the white space.</p>
<p><span style="color: #999999;">18. Be consistent</span></p>
<p>Navigational mechanisms, organizational structure and metaphors used throughout the design must be predictable and reliable. When things don&#8217;t match up between multiple areas, the experience can feel disjointed, confusing and uncomfortable. People will start to question whether they&#8217;re misunderstanding the intended meaning or if they missed a key cue. Consistency implies stability, and people always want to feel like they&#8217;re in good hands.</p>
<p><span style="color: #999999;">19. Make a good first impression</span></p>
<p>You don&#8217;t get a second chance! Designing a digital experience is really no different than establishing a set of rules for how to conduct yourself in a relationship. You want to make people feel comfortable when you first meet them, you want to set clear expectations about what you can and can&#8217;t offer, you want to ease them into the process, you want to be attractive and appealing and strong and sensible. Ultimately you want to ensure that they can see themselves with you for a long time.</p>
<p><span style="color: #999999;">20. Be credible and trustworthy</span></p>
<p>It&#8217;s hard to tell who you can trust these days, so the only way to gain the confidence of your customers is to earn it—do what you say you&#8217;re going to do, don&#8217;t over promise and under deliver, don&#8217;t sell someone out to fulfill a business objective. If you set people&#8217;s expectations appropriately and follow through in a timely matter, people will give you considerably more leeway than if they&#8217;re just waiting for you to screw them over.</p>
<p>The above principles are general and can be applied across many types of experiences. However some products require a more focused set of directives due to their specific audiences or brand goals. Below are examples of Guiding Principles that have been made public by some of the best known organizations. Use these as inspiration, but don&#8217;t think that just following the same instructions will yield the same results.</p>
<h4>UX Design Principles at Major Organizations</h4>
<ul>
<li><a href="https://www-01.ibm.com/software/ucd/designconcepts/designbasics.html">IBM Design Principles</a></li>
<li><a href="http://www.google.com/corporate/ux.html">Googley User Experience</a></li>
<li><a href="http://msdn.microsoft.com/en-us/library/dd834141.aspx">Windows User Experience Design Principles</a></li>
<li><a href="http://www.facebook.com/note.php?note_id=118951047792&amp;ref=mf">Facebook Design Principles</a></li>
<li><a href="http://wiki.forum.nokia.com/index.php/Usability_&amp;_Design_Resources">Nokia&#8217;s Mobile Design Guidelines</a></li>
<li><a href="http://usability.gov/guidelines/index.html">U.S. Government&#8217;s guidelines for user-centered design on Usability.gov</a></li>
</ul>
<h4>Additional Resources</h4>
<ul>
<li><a href="http://www.vitsoe.com/en/gb/about/gooddesign">Dieter Rams&#8217; 10 Principles for Good Design</a></li>
<li><a href="http://www.useit.com/papers/heuristic/heuristic_list.html">Jakob Nielsen&#8217;s 10 Heuristics for User Interface Design</a></li>
<li><a href="http://www.asktog.com/basics/firstPrinciples.html">AskTog&#8217;s First Principles of Interaction Design</a></li>
<li><a href="http://carsonified.com/blog/design/10-user-interface-design-fundamentals/">Carsonified&#8217;s 10 User Interface Fundamentals</a></li>
<li><a href="http://userexperience.evantageconsulting.com/2009/07/characteristics-good-ux-designers/">Fred Beecher&#8217;s Nine Essential Characteristics of Good UX Designers</a></li>
<li><a href="http://carsonified.com/blog/design/top-10-ux-myths/">Keith Lang&#8217;s Top 10 UX Myths</a></li>
</ul>
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